The minimum possible Speed for all weapons is 4.
Firearms add Perception and Epic Perception to weapon damage, the same way other weapons use Strength and Epic Strength.
The victim of a grapple is no longer inactive for the duration. Instead, all characters involved in a grapple are at half their usual DVs while the grapple lasts.
The victim of a grapple may choose to perform other actions while being grappled (using social or mental powers or Boons, attacking his opponent, etc.), but doing so has its drawbacks. All actions made while grappled suffer a dice penalty equal to the grappling controller‘s dots of Epic Strength. Also, a grappling victim who acts on his normal tick forfeits his next opposed grapple roll (treat his opponent as rolling against a result of zero), ensuring that he will not escape the grapple or gain control of it, and removing all ability to defend if his opponent choses to inflict grappling damage with that roll.
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